Developer Crystal Dynamics has said the top-down downloadable title is “separate” from what else in development, assumingly the main Tomb Raider 9. “You know this isn’t Tomb Raide...
03/12/2010 06:12 AM
If you’ll remember correctly, he said that there would be “three enormously big things that will surprise and shock you” when the game was announced at GamesCom in August. The first...
03/12/2010 06:12 AM
You might be familiar, if you've wandered into a supermarket or cornershop recently, with Relentless energy drinks - a brown cannister that offers the same kind of kick as a can of Red Bull. But recen...
03/12/2010 06:02 AM
are unlikely to mean a reversal of fortunes for the two videogame machines.Microsoft sold 422,000 Xbox 360s in the US in February, while Nintendo sold 397,900 of the Wii and
03/12/2010 05:03 AM
Scott Rhodes, SCE WWS VP for the US, has said the PSN will be “an integrated part” of releasing games for Move, as well as Blu-ray.
03/12/2010 04:42 AM
Naughty Dog's critically-acclaimed Uncharted 2: Among Thieves was the big winner at the 10th annual Game Developers Choice Awards, presented at a ceremony this evening at UBM TechWeb Game Network's 2010 Game Developers Conference (GDC), receiving a total of five awards, including Best Writing and the coveted Game of the Year award. Another major honoree, 5th Cell received the award for Best Handheld Game and the Innovation Award, for its creativity-fueled portable game, Scribblenauts. Zynga, ...
Pocketwatch Games' stylish co-op caper, Monaco, was the big winner at the Twelfth Annual Independent Games Festival Awards, which was hosted by the Game Developers Conference 2010 at the Moscone Convention Center in San Francisco. Monaco received the top award at the ceremony, earning the $20,000 Seumas McNally Grand Prize for Best Independent Game, as well as the award for Excellence in Design. Other IGF award recipients for 2010, as judged by over 170 industry ...
"We took some pretty different aesthetic choices on this game, and it wasn't easy to bring it to where we are today," said Jonathan Jacques-Belletete, art director of Eidos Montreal. "We started from nothing, literally," he said, referencing the fact that there were 5 people in the dev team initially. The first thing they did was go back to original. "That was very, very important. We all started playing it thoroughly, and then somebody voluntarily ...